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Posted by blue_anna on Sat 4th Sep 02:48 (modification of post by blue_anna view diff)
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  1.                           else
  2.                           {
  3.                                   const monsters* cmon = agent->as_monster();
  4.                                   monsters* mon = const_cast<monsters*>(cmon);
  5.                                   mon->hurt(this, initial_damage, flavour, cleanup_dead);
  6.                           }

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